Fri, Jul 27 @
(In Your Local Time)
Registered Players: 0
COST Per Card: 0.2500 EOS
HOW IT WORKS
EOS Bingo uses the
Scatter Chrome Extension
to sign EOS transactions
is a trusted extension
that keeps your EOS private key
safe and secure
CHOOSE YOUR LUCKY CARD
Before the game begins,
Generate a Bingo Card.
Cards are randomly generated
and you can re-generate
a new card as many times as you like!
BUY YOUR CARD
One you have your Lucky Card
Buy the Card by transferring
the required amount of EOS.
You will need to confirm and
sign the transaction
All transfers will go to the eosbingonet1
BUY MORE CARDS
To increase your chances of winning,
you can buy as many cards as you want,
but it’s up to you to keep up with the game
and mark all your cards when your numbers are called.
BE READY TO PLAY
Login before the Game begins
and be Ready to Play!
You will need to login with Scatter
same EOS account used to Buy your Bingo Cards
There will be no refunds for cards bought
if you don’t get to play.
Please ensure that you are available with a
reliable internet connection during the game.
If your card matches the Shape to Win,
then you will be able to CALL BINGO!
After the First Person calls Bingo,
the Game Host will wait a few minutes
to see if there are any other winners.
This grace period is to allow
for people who may be further
from the server to Call in their Bingo as well.
80% of all EOS Tokens collected
will be awarded as the PRIZE to the Winner(s)!
If there are multiple winners,
the prize pot will be
split equally amongst all winners.
The remaining 20% of the collected tokens
will be retained by the House
for operating and maintaining EOS Bingo and other fun games to come in the future!
FAIR PLAY POLICY
Integrity is extremely important to us
and we take Fair Play very seriously!
We will publish
an auditable history of all numbers called
in each Game to prove that it is not rigged.
RANDOM NUMBER SELECTION
Each block produced on the EOS blockchain
has a unique block ID which is a string
that is 64 characters long.
When the Game Host triggers
the Call Number action,
the Game Server will query the EOS Mainnet
for the last irreversible Block ID at that time.
Each of the last 4-characters of the string
will be mapped to its corresponding integer
based on UTF-8 encoding.
These 4 integers will be added together
and the sum will be divided by
the amount of remaining numbers
left to be called.
The remainder from the division
will be used to select the an element
from the list of remaining numbers to be called.